module BigDegens { 
    model Dakimakura1
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki1,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura1Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki1,
    }

    model WorldItem_Dakimakura1
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki1,
    }

    model Dakimakura1Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki1,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura1Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki1,
    }
    

    model Dakimakura2
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki2,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura2Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki2,
    }

    model WorldItem_Dakimakura2
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki2,
    }

    model Dakimakura2Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki2,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura2Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki2,
    }
    

    model Dakimakura3
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki3,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura3Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki3,
    }

    model WorldItem_Dakimakura3
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki3,
    }

    model Dakimakura3Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki3,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura3Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki3,
    }
    

    model Dakimakura4
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki4,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura4Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki4,
    }

    model WorldItem_Dakimakura4
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki4,
    }

    model Dakimakura4Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki4,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura4Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki4,
    }
    

    model Dakimakura5
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki5,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura5Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki5,
    }

    model WorldItem_Dakimakura5
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki5,
    }

    model Dakimakura5Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki5,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura5Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki5,
    }
    

    model Dakimakura6
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki6,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura6Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki6,
    }

    model WorldItem_Dakimakura6
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki6,
    }

    model Dakimakura6Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki6,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura6Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki6,
    }
    

    model Dakimakura7
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki7,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura7Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki7,
    }

    model WorldItem_Dakimakura7
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki7,
    }

    model Dakimakura7Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki7,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura7Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki7,
    }
    

    model Dakimakura8
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki8,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura8Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki8,
    }

    model WorldItem_Dakimakura8
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki8,
    }

    model Dakimakura8Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki8,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura8Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki8,
    }
    

    model Dakimakura9
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki9,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura9Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki9,
    }

    model WorldItem_Dakimakura9
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki9,
    }

    model Dakimakura9Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki9,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura9Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki9,
    }
    

    model Dakimakura10
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki10,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura10Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki10,
    }

    model WorldItem_Dakimakura10
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki10,
    }

    model Dakimakura10Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki10,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura10Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki10,
    }
    

    model Dakimakura11
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki11,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura11Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki11,
    }

    model WorldItem_Dakimakura11
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki11,
    }

    model Dakimakura11Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki11,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura11Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki11,
    }
    

    model Dakimakura12
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki12,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura12Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki12,
    }

    model WorldItem_Dakimakura12
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki12,
    }

    model Dakimakura12Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki12,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura12Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki12,
    }
    

    model Dakimakura13
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki13,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura13Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki13,
    }

    model WorldItem_Dakimakura13
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki13,
    }

    model Dakimakura13Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki13,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura13Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki13,
    }
    

    model Dakimakura14
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki14,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura14Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki14,
    }

    model WorldItem_Dakimakura14
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki14,
    }

    model Dakimakura14Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki14,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura14Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki14,
    }
    

    model Dakimakura15
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki15,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura15Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki15,
    }

    model WorldItem_Dakimakura15
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki15,
    }

    model Dakimakura15Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki15,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura15Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki15,
    }
    

    model Dakimakura16
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki16,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura16Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki16,
    }

    model WorldItem_Dakimakura16
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki16,
    }

    model Dakimakura16Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki16,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura16Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki16,
    }
    

    model Dakimakura17
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki17,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura17Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki17,
    }

    model WorldItem_Dakimakura17
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki17,
    }

    model Dakimakura17Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki17,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura17Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki17,
    }
    

    model Dakimakura18
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki18,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura18Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki18,
    }

    model WorldItem_Dakimakura18
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki18,
    }

    model Dakimakura18Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki18,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura18Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki18,
    }
    

    model Dakimakura19
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki19,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura19Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki19,
    }

    model WorldItem_Dakimakura19
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki19,
    }

    model Dakimakura19Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki19,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura19Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki19,
    }
    

    model Dakimakura20
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki20,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura20Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki20,
    }

    model WorldItem_Dakimakura20
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki20,
    }

    model Dakimakura20Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki20,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura20Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki20,
    }
    

    model Dakimakura21
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki21,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura21Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki21,
    }

    model WorldItem_Dakimakura21
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki21,
    }

    model Dakimakura21Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki21,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura21Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki21,
    }
    

    model Dakimakura22
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki22,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura22Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki22,
    }

    model WorldItem_Dakimakura22
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki22,
    }

    model Dakimakura22Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki22,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura22Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki22,
    }
    

    model Dakimakura23
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki23,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura23Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki23,
    }

    model WorldItem_Dakimakura23
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki23,
    }

    model Dakimakura23Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki23,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura23Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki23,
    }
    

    model Dakimakura24
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki24,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura24Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki24,
    }

    model WorldItem_Dakimakura24
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki24,
    }

    model Dakimakura24Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki24,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura24Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki24,
    }
    

    model Dakimakura25
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki25,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura25Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki25,
    }

    model WorldItem_Dakimakura25
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki25,
    }

    model Dakimakura25Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki25,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura25Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki25,
    }
    

    model Dakimakura26
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki26,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura26Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki26,
    }

    model WorldItem_Dakimakura26
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki26,
    }

    model Dakimakura26Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki26,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura26Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki26,
    }
    

    model Dakimakura27
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki27,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura27Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki27,
    }

    model WorldItem_Dakimakura27
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki27,
    }

    model Dakimakura27Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki27,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura27Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki27,
    }
    

    model Dakimakura28
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki28,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura28Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki28,
    }

    model WorldItem_Dakimakura28
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki28,
    }

    model Dakimakura28Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki28,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura28Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki28,
    }
    

    model Dakimakura29
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki29,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura29Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki29,
    }

    model WorldItem_Dakimakura29
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki29,
    }

    model Dakimakura29Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki29,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura29Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki29,
    }
    

    model Dakimakura30
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki30,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura30Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki30,
    }

    model WorldItem_Dakimakura30
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki30,
    }

    model Dakimakura30Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki30,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura30Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki30,
    }
    

    model Dakimakura31
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki31,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura31Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki31,
    }

    model WorldItem_Dakimakura31
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki31,
    }

    model Dakimakura31Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki31,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura31Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki31,
    }
    

    model Dakimakura32
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki32,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura32Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki32,
    }

    model WorldItem_Dakimakura32
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki32,
    }

    model Dakimakura32Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki32,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura32Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki32,
    }
    

    model Dakimakura33
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki33,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura33Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki33,
    }

    model WorldItem_Dakimakura33
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki33,
    }

    model Dakimakura33Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki33,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura33Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki33,
    }
    

    model Dakimakura34
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki34,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura34Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki34,
    }

    model WorldItem_Dakimakura34
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki34,
    }

    model Dakimakura34Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki34,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura34Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki34,
    }
    

    model Dakimakura35
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki35,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura35Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki35,
    }

    model WorldItem_Dakimakura35
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki35,
    }

    model Dakimakura35Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki35,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura35Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki35,
    }
    

    model Dakimakura36
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki36,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura36Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki36,
    }

    model WorldItem_Dakimakura36
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki36,
    }

    model Dakimakura36Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki36,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura36Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki36,
    }
    

    model Dakimakura37
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki37,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura37Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki37,
    }

    model WorldItem_Dakimakura37
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki37,
    }

    model Dakimakura37Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki37,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura37Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki37,
    }
    

    model Dakimakura38
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki38,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura38Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki38,
    }

    model WorldItem_Dakimakura38
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki38,
    }

    model Dakimakura38Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki38,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura38Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki38,
    }
    

    model Dakimakura39
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki39,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura39Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki39,
    }

    model WorldItem_Dakimakura39
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki39,
    }

    model Dakimakura39Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki39,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura39Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki39,
    }
    

    model Dakimakura40
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki40,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura40Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki40,
    }

    model WorldItem_Dakimakura40
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki40,
    }

    model Dakimakura40Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki40,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura40Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki40,
    }
    

    model Dakimakura41
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki41,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura41Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki41,
    }

    model WorldItem_Dakimakura41
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki41,
    }

    model Dakimakura41Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki41,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura41Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki41,
    }
    

    model Dakimakura42
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki42,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura42Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki42,
    }

    model WorldItem_Dakimakura42
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki42,
    }

    model Dakimakura42Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki42,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura42Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki42,
    }
    

    model Dakimakura43
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki43,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura43Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki43,
    }

    model WorldItem_Dakimakura43
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki43,
    }

    model Dakimakura43Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki43,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura43Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki43,
    }
    

    model Dakimakura44
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki44,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura44Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki44,
    }

    model WorldItem_Dakimakura44
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki44,
    }

    model Dakimakura44Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki44,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura44Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki44,
    }
    

    model Dakimakura45
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki45,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura45Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki45,
    }

    model WorldItem_Dakimakura45
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki45,
    }

    model Dakimakura45Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki45,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura45Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki45,
    }
    

    model Dakimakura46
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki46,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura46Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki46,
    }

    model WorldItem_Dakimakura46
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki46,
    }

    model Dakimakura46Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki46,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura46Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki46,
    }
    

    model Dakimakura47
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki47,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura47Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki47,
    }

    model WorldItem_Dakimakura47
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki47,
    }

    model Dakimakura47Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki47,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura47Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki47,
    }
    

    model Dakimakura48
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki48,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura48Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki48,
    }

    model WorldItem_Dakimakura48
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki48,
    }

    model Dakimakura48Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki48,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura48Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki48,
    }
    

    model Dakimakura49
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki49,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura49Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki49,
    }

    model WorldItem_Dakimakura49
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki49,
    }

    model Dakimakura49Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki49,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura49Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki49,
    }
    

    model Dakimakura50
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki50,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura50Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki50,
    }

    model WorldItem_Dakimakura50
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki50,
    }

    model Dakimakura50Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki50,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura50Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki50,
    }
    

    model Dakimakura51
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki51,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura51Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki51,
    }

    model WorldItem_Dakimakura51
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki51,
    }

    model Dakimakura51Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki51,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura51Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki51,
    }
    

    model Dakimakura52
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki52,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura52Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki52,
    }

    model WorldItem_Dakimakura52
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki52,
    }

    model Dakimakura52Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki52,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura52Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki52,
    }
    

    model Dakimakura53
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki53,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura53Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki53,
    }

    model WorldItem_Dakimakura53
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki53,
    }

    model Dakimakura53Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki53,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura53Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki53,
    }
    

    model Dakimakura54
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki54,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura54Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki54,
    }

    model WorldItem_Dakimakura54
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki54,
    }

    model Dakimakura54Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki54,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura54Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki54,
    }
    

    model Dakimakura55
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki55,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura55Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki55,
    }

    model WorldItem_Dakimakura55
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki55,
    }

    model Dakimakura55Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki55,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura55Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki55,
    }
    

    model Dakimakura56
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki56,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura56Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki56,
    }

    model WorldItem_Dakimakura56
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki56,
    }

    model Dakimakura56Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki56,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura56Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki56,
    }
    

    model Dakimakura57
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki57,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura57Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki57,
    }

    model WorldItem_Dakimakura57
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki57,
    }

    model Dakimakura57Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki57,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura57Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki57,
    }
    

    model Dakimakura58
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki58,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura58Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki58,
    }

    model WorldItem_Dakimakura58
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki58,
    }

    model Dakimakura58Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki58,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura58Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki58,
    }
    

    model Dakimakura59
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki59,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura59Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki59,
    }

    model WorldItem_Dakimakura59
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki59,
    }

    model Dakimakura59Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki59,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura59Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki59,
    }
    

    model Dakimakura60
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki60,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura60Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki60,
    }

    model WorldItem_Dakimakura60
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki60,
    }

    model Dakimakura60Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki60,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura60Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki60,
    }
    

    model Dakimakura61
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki61,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura61Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki61,
    }

    model WorldItem_Dakimakura61
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki61,
    }

    model Dakimakura61Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki61,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura61Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki61,
    }
    

    model Dakimakura62
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki62,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura62Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki62,
    }

    model WorldItem_Dakimakura62
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki62,
    }

    model Dakimakura62Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki62,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura62Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki62,
    }
    

    model Dakimakura63
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki63,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura63Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki63,
    }

    model WorldItem_Dakimakura63
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki63,
    }

    model Dakimakura63Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki63,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura63Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki63,
    }
    

    model Dakimakura64
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki64,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura64Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki64,
    }

    model WorldItem_Dakimakura64
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki64,
    }

    model Dakimakura64Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki64,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura64Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki64,
    }
    

    model Dakimakura65
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki65,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura65Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki65,
    }

    model WorldItem_Dakimakura65
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki65,
    }

    model Dakimakura65Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki65,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura65Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki65,
    }
    

    model Dakimakura66
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki66,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura66Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki66,
    }

    model WorldItem_Dakimakura66
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki66,
    }

    model Dakimakura66Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki66,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura66Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki66,
    }
    

    model Dakimakura67
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki67,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura67Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki67,
    }

    model WorldItem_Dakimakura67
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki67,
    }

    model Dakimakura67Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki67,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura67Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki67,
    }
    

    model Dakimakura68
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki68,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura68Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki68,
    }

    model WorldItem_Dakimakura68
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki68,
    }

    model Dakimakura68Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki68,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura68Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki68,
    }
    

    model Dakimakura69
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki69,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura69Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki69,
    }

    model WorldItem_Dakimakura69
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki69,
    }

    model Dakimakura69Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki69,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura69Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki69,
    }
    

    model Dakimakura70
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki70,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura70Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki70,
    }

    model WorldItem_Dakimakura70
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki70,
    }

    model Dakimakura70Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki70,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura70Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki70,
    }
    

    model Dakimakura71
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki71,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura71Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki71,
    }

    model WorldItem_Dakimakura71
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki71,
    }

    model Dakimakura71Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki71,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura71Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki71,
    }
    

    model Dakimakura72
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki72,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura72Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki72,
    }

    model WorldItem_Dakimakura72
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki72,
    }

    model Dakimakura72Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki72,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura72Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki72,
    }
    

    model Dakimakura73
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki73,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura73Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki73,
    }

    model WorldItem_Dakimakura73
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki73,
    }

    model Dakimakura73Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki73,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura73Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki73,
    }
    

    model Dakimakura74
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki74,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura74Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki74,
    }

    model WorldItem_Dakimakura74
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki74,
    }

    model Dakimakura74Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki74,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura74Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki74,
    }
    

    model Dakimakura75
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki75,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura75Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki75,
    }

    model WorldItem_Dakimakura75
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki75,
    }

    model Dakimakura75Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki75,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura75Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki75,
    }
    

    model Dakimakura76
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki76,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura76Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki76,
    }

    model WorldItem_Dakimakura76
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki76,
    }

    model Dakimakura76Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki76,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura76Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki76,
    }
    

    model Dakimakura77
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki77,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura77Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki77,
    }

    model WorldItem_Dakimakura77
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki77,
    }

    model Dakimakura77Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki77,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura77Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki77,
    }
    

    model Dakimakura78
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki78,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura78Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki78,
    }

    model WorldItem_Dakimakura78
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki78,
    }

    model Dakimakura78Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki78,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura78Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki78,
    }
    

    model Dakimakura79
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki79,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura79Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki79,
    }

    model WorldItem_Dakimakura79
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki79,
    }

    model Dakimakura79Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki79,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura79Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki79,
    }
    

    model Dakimakura80
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki80,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura80Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki80,
    }

    model WorldItem_Dakimakura80
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki80,
    }

    model Dakimakura80Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki80,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura80Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki80,
    }
    

    model Dakimakura81
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki81,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura81Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki81,
    }

    model WorldItem_Dakimakura81
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki81,
    }

    model Dakimakura81Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki81,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura81Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki81,
    }
    

    model Dakimakura82
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki82,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura82Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki82,
    }

    model WorldItem_Dakimakura82
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki82,
    }

    model Dakimakura82Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki82,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura82Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki82,
    }
    

    model Dakimakura83
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki83,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura83Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki83,
    }

    model WorldItem_Dakimakura83
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki83,
    }

    model Dakimakura83Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki83,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura83Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki83,
    }
    

    model Dakimakura84
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki84,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura84Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki84,
    }

    model WorldItem_Dakimakura84
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki84,
    }

    model Dakimakura84Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki84,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura84Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki84,
    }
    

    model Dakimakura85
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki85,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura85Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki85,
    }

    model WorldItem_Dakimakura85
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki85,
    }

    model Dakimakura85Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki85,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura85Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki85,
    }
    

    model Dakimakura86
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki86,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura86Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki86,
    }

    model WorldItem_Dakimakura86
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki86,
    }

    model Dakimakura86Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki86,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura86Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki86,
    }
    

    model Dakimakura87
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki87,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura87Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki87,
    }

    model WorldItem_Dakimakura87
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki87,
    }

    model Dakimakura87Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki87,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura87Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki87,
    }
    

    model Dakimakura88
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki88,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura88Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki88,
    }

    model WorldItem_Dakimakura88
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki88,
    }

    model Dakimakura88Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki88,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura88Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki88,
    }
    

    model Dakimakura89
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki89,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura89Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki89,
    }

    model WorldItem_Dakimakura89
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki89,
    }

    model Dakimakura89Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki89,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura89Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki89,
    }
    

    model Dakimakura90
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki90,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura90Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki90,
    }

    model WorldItem_Dakimakura90
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki90,
    }

    model Dakimakura90Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki90,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura90Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki90,
    }
    

    model Dakimakura91
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki91,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura91Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki91,
    }

    model WorldItem_Dakimakura91
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki91,
    }

    model Dakimakura91Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki91,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura91Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki91,
    }
    

    model Dakimakura92
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki92,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura92Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki92,
    }

    model WorldItem_Dakimakura92
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki92,
    }

    model Dakimakura92Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki92,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura92Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki92,
    }
    

    model Dakimakura93
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki93,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura93Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki93,
    }

    model WorldItem_Dakimakura93
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki93,
    }

    model Dakimakura93Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki93,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura93Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki93,
    }
    

    model Dakimakura94
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki94,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura94Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki94,
    }

    model WorldItem_Dakimakura94
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki94,
    }

    model Dakimakura94Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki94,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura94Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki94,
    }
    

    model Dakimakura95
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki95,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura95Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki95,
    }

    model WorldItem_Dakimakura95
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki95,
    }

    model Dakimakura95Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki95,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura95Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki95,
    }
    

    model Dakimakura96
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki96,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura96Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki96,
    }

    model WorldItem_Dakimakura96
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki96,
    }

    model Dakimakura96Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki96,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura96Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki96,
    }
    

    model Dakimakura97
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki97,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura97Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki97,
    }

    model WorldItem_Dakimakura97
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki97,
    }

    model Dakimakura97Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki97,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura97Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki97,
    }
    

    model Dakimakura98
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki98,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura98Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki98,
    }

    model WorldItem_Dakimakura98
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki98,
    }

    model Dakimakura98Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki98,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura98Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki98,
    }
    

    model Dakimakura99
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki99,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura99Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki99,
    }

    model WorldItem_Dakimakura99
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki99,
    }

    model Dakimakura99Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki99,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura99Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki99,
    }
    

    model Dakimakura100
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki100,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura100Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki100,
    }

    model WorldItem_Dakimakura100
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki100,
    }

    model Dakimakura100Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki100,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura100Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki100,
    }
    

    model Dakimakura101
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki101,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura101Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki101,
    }

    model WorldItem_Dakimakura101
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki101,
    }

    model Dakimakura101Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki101,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura101Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki101,
    }
    

    model Dakimakura102
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki102,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura102Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki102,
    }

    model WorldItem_Dakimakura102
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki102,
    }

    model Dakimakura102Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki102,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura102Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki102,
    }
    

    model Dakimakura103
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki103,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura103Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki103,
    }

    model WorldItem_Dakimakura103
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki103,
    }

    model Dakimakura103Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki103,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura103Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki103,
    }
    

    model Dakimakura104
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki104,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura104Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki104,
    }

    model WorldItem_Dakimakura104
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki104,
    }

    model Dakimakura104Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki104,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura104Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki104,
    }
    

    model Dakimakura105
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki105,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura105Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki105,
    }

    model WorldItem_Dakimakura105
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki105,
    }

    model Dakimakura105Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki105,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura105Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki105,
    }
    

    model Dakimakura106
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki106,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura106Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki106,
    }

    model WorldItem_Dakimakura106
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki106,
    }

    model Dakimakura106Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki106,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura106Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki106,
    }
    

    model Dakimakura107
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki107,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura107Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki107,
    }

    model WorldItem_Dakimakura107
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki107,
    }

    model Dakimakura107Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki107,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura107Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki107,
    }
    

    model Dakimakura108
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki108,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura108Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki108,
    }

    model WorldItem_Dakimakura108
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki108,
    }

    model Dakimakura108Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki108,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura108Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki108,
    }
    

    model Dakimakura109
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki109,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura109Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki109,
    }

    model WorldItem_Dakimakura109
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki109,
    }

    model Dakimakura109Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki109,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura109Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki109,
    }
    

    model Dakimakura110
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki110,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura110Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki110,
    }

    model WorldItem_Dakimakura110
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki110,
    }

    model Dakimakura110Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki110,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura110Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki110,
    }
    

    model Dakimakura111
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki111,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura111Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki111,
    }

    model WorldItem_Dakimakura111
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki111,
    }

    model Dakimakura111Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki111,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura111Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki111,
    }
    

    model Dakimakura112
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki112,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura112Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki112,
    }

    model WorldItem_Dakimakura112
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki112,
    }

    model Dakimakura112Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki112,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura112Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki112,
    }
    

    model Dakimakura113
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki113,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura113Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki113,
    }

    model WorldItem_Dakimakura113
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki113,
    }

    model Dakimakura113Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki113,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura113Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki113,
    }
    

    model Dakimakura114
    {
        mesh    = Weapons/2Handed/daki,
        texture = BigDegens/daki114,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }
    }

    model Dakimakura114Armor_Ground
    {
        mesh    = static/dakiarmor_ground,
        texture = BigDegens/daki114,
    }

    model WorldItem_Dakimakura114
    {
        mesh    = WorldItems/WorldItem_daki,
        texture = BigDegens/daki114,
    }

    model Dakimakura114Flip
    {
        mesh    = Weapons/2Handed/daki_flip,
        texture = BigDegens/daki114,
        
        attachment shovel_back
        {
            offset = -0.0060 0.5810 0.0550,
            rotate = -178.0000 0.0000 4.0000,
        }

        attachment shovel_back_bag
        {
            offset = 0.0730 0.5430 0.0540,
            rotate = 180.0000 0.0000 -3.0000,
        }

    }

    model WorldItem_Dakimakura114Flip
    {
        mesh    = WorldItems/WorldItem_daki_flip,
        texture = BigDegens/daki114,
    }
    
}